Difference between revisions of "Basic needs"

From Terrepets
Jump to: navigation, search
m
m (Nourishment)
Line 72: Line 72:
 
A hungry pet will eat on its own during [[Hourly Actions|hourly actions]], choosing edible items from unlocked [[House#Rooms|rooms]] of the [[house]] at random. This action yields no experience points for any of the pet's [[stats]]. By hand-feeding a pet, you prevent the pet from wasting hourly actions worrying about food (pets also gain Love when you hand-feed them).
 
A hungry pet will eat on its own during [[Hourly Actions|hourly actions]], choosing edible items from unlocked [[House#Rooms|rooms]] of the [[house]] at random. This action yields no experience points for any of the pet's [[stats]]. By hand-feeding a pet, you prevent the pet from wasting hourly actions worrying about food (pets also gain Love when you hand-feed them).
  
=== Food hour values ===
+
=== Food items ===
  
 
All edible [[items]] reduce hunger by a fixed number of units. For example, a [[3-leaf Clover]] will always reduce hunger by 1 unit, and an [[Orange]] will always reduce hunger by 9 units.
 
All edible [[items]] reduce hunger by a fixed number of units. For example, a [[3-leaf Clover]] will always reduce hunger by 1 unit, and an [[Orange]] will always reduce hunger by 9 units.

Revision as of 17:34, 5 July 2017

Some feature(s) mentioned on this page aren't available in the game yet!

This article or section contains upcoming content, and may contain inaccuracies or speculation.

Basic needs are displayed below the pet's name.
Basic needs are displayed below the pet's name. From top to bottom: Energy, Nourishment, Safety, Love, and Esteem.

Basic needs refers to those fundamental requirements that serve as the foundation for a pet's survival and progression. Pets have 5 basic needs: Energy, Nourishment, Safety, Love, and Esteem.

Energy

A pet's Energy slowly decreases when house hours are ran. If a pet is low on energy, it will go to sleep on its own as a hourly action. Tiredness is displayed with the following messages:

  Message   Value
is wide awake
...
is tired
is very tired
is exhausted
0 or less

Pets can replenish their energy by sleeping or by eating Coffee. Pets can not die from tiredness.

Energy level

Main article: Stats#Energy Level

The energy level is a hidden quasi-stat that defines the pet's maximum number of energy. This stat is increased by some of the pet's secondary stats.

Nourishment

A pet's Nourishment slowly decreases when house hours are ran. As a pet becomes hungry, it is more likely to spend its hourly action eating food in the house. Nourishment is displayed with the following messages:

  Message   Value
is stuffed
90% or more (unverified)
is full
76% or more (unverified)
...
is hungry
is very hungry
is starving
0 or less

Pets can not die from malnourishment.

Hand-feeding

Pets can be fed manually by selecting edible items in your house, choosing a pet and then clicking on the Feed to button.

A hungry pet will eat on its own during hourly actions, choosing edible items from unlocked rooms of the house at random. This action yields no experience points for any of the pet's stats. By hand-feeding a pet, you prevent the pet from wasting hourly actions worrying about food (pets also gain Love when you hand-feed them).

Food items

All edible items reduce hunger by a fixed number of units. For example, a 3-leaf Clover will always reduce hunger by 1 unit, and an Orange will always reduce hunger by 9 units.

The precise food hour values aren't visible in-game. Instead, players will see meal sizes relative to their pets' stomach sizes:

  Message   Value
Too much
100% or more of pet's stomach size
A full meal
A light meal
A snack

Any meal size marked as "too much" will usually contain an excess number of food hours that will go to waste when fed to the pet.

Stomach size

Main article: Stats#Stomach Size

The stomach size is hidden quasi-stat that determines the maximum number of nourishment the pet can hold. This stat is further increased by some of the pet's secondary stats.

A larger stomach size allows a pet to consume larger edible items while wasting less food hours.

Safety

A pet's Safety comes from the pet's environment (aka the items in the house). If the house doesn't contain enough items that provide safety, the pet's Safety gradually decreases when house hours are ran. A sleeping pet does not lose or gain any Safety.

  Message   Value
is very comfortable
...
is a little jumpy
cowers in a corner
0 or less

Love

A pet's Love is based on the interactions the pet has with its owner. Handfeeding a pet helps increase a pet's Love. Handmade food gives more love than non-handmade food. A sleeping pet does not lose any Love.

  Message   Value
nuzzles you
...
is feeling lonely
seems depressed
0 or less

Esteem

A pet's Esteem is based on how successful a pet is. Most importantly, how successful a pet is in hourly activities. This stat is not as easy to influence by users, though selling items created/found by your pets on the Flea Market or trading them on the Trading Post does help a little.

  Message   Value
feels esteemed
is confident
...
is feeling down
feels useless
0 or less