House

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The house functions as the Resident's and his pets' home. The house contains rooms, which hold the user's items. Every Resident has exactly one house.

Size

The house is infinitely large and can hold an infinite number of items.

Rooms

A room is a space that holds items. Each item can only exist in one room at a time. The type of the room determines how pets are able to interact with the items.

Items can be moved from one room to another. This can be done by selecting the items, choosing the destination room from the dropdown menu and then clicking on the Move button.

The different types of rooms are as follow:

Common

The common room is the 'main' room of the house - items that your pets collect and craft and dropped here. The common room shares the infinite space of your house with the protected room.

Pets have full access to the items in the common room.

Protected

The Protected room is designed to keep your valuable items safe from your pets. The Protected room shares the infinite space of your house with your Common room.

  • Pets can't eat or craft with the items in the Protected room.
  • You cannot equip your pets with items in the Protected room.

Storage

The Storage is an infinitely large room designed to hold items that you want to stash away for another day.

  • Pets can't eat or craft with the items in the Storage.
  • You cannot equip your pets with items in the Storage.

Incoming

The incoming is an infinitely large space that temporarily holds newly received items from sources such as the Giving Tree, Grocery Store and Flea Market. You can't move any items from existing rooms into the incoming.

  • Pets can't interact with the items in the incoming.